![]() Now using a flasher, mostly to test is the stutter is gone. - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0).Although this table uses the modulated flashers. - changed fading script to my new one (or older actually :) ), with simpler flasher fading.- changed the lock ball gate to use a "flipper" for movement.- changed ramps since they were very hard to make.- removed old photoshop lights and make them only with VPX lights.- changed flipper physics and appearance.- changed environment image to enhance chrome metals.- added SSF sound scripts and changed some mechanical sounds.- "DT" version, new physics, FS view, new UFO, some small graphic changes gere and there. ![]() - Update physics to my latest arcade physics.- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.- enhanced the images if they were not already 4k (or close enough :) ).The change must be done in the script, set the Const UseVPMModSol = True Find out everything about Revenge From Mars (Bally, 1999) pinball machine General game details, ratings and reviews, photos, videos, high scores, places to play and find machines currently for sale on our market place. - made optional modulated solenoids, default is off.- Added the materials for VPX 10.7 for better physics on the walls, although there aren't many as the rubbers were already done with rubber objects).- Tried to fix the table loosing count of balls (gone back using the cvpmBallStack instead of the newer cvpmTrough, this allows me to check for the number of balls in the stack and kick them all out, check lines 450++).- re-enabled the saucers shake when nudging.- made a separate LE revision of the table with different graphics and color leds.- fixed the ball lost during multiball by adding a playfield mesh with holes and removing the old kicker ball animations.- Made the insert texts sharper and darker.- Added an increase in GI lights intensity when selecting a darker lever using the LEFT and RIGHT CTRL keys.- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer. - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL).- cleaned up graphics & reduced the size of the table.- new flipper code thanks to JlouLouLou.- fixed wall visibility issue with VPX 10.8.
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